

D&D 5e is basically a tool kit to run this setting already.Īnd finally, we already have Zendikar! And it's awesome! Tarkir is an opportunity to create a spiritual successor to Council of Wyrms. The only thing I want from Shandalar is an opportunity to dump a pile of slivers on a party of unsuspecting heroes.

Also, an infinite urban crawl would be a cool game to explore, I think. Ravnica is an awesome opportunity to build a small, flexible campaign toolkit in which faction mechanics are focused upon and expanded to have direct impact on how the campaign should develop. There's opportunity for a bunch of hobbit halfling subraces, and an official fairy race. Lorwyn and Shadowmoor are very obviously Feywild and Shadowfell equivalents. Since it's a war against gods, it might even offer opportunity for variant rules about how that would even be represented in game terms. Kamigawa offers opportunities to more deeply explore eastern fantasy in 5e, something I know people want, but it also offers an opportunity to expand on the undead and the dead, the aetherial plane, and add a lot more ghostly monsters to the game. It is deeply tied to the overarching narrative underlying that game. The card game has, in one way or another, repeatedly returned to this plane. A world of living metallics would be so cool to explore. There's potential for new monsters, new spells, new equipment, variant rules, new classes, possibly a revival of incarnum from 3.5e? That could be a whole campaign book on its own.ĭominaria sounds like an excellent opportunity for them to publish materials for the Weatherlight, and also gives good reason to publish. I want to play in that world, where magicand steampunk collide. I feel it's also very generic and easily replicated with minimal effort. We already got Innistrad, which I guess is cool. I feel similarly about Fiora, I can build and run settings just like it in an afternoon, so I don't see much value in a planeshift book for that. But if they did, I would be hoping for a variant rule or some new magic, because, "Waves of raw power crash across the former planar boundaries, bringing long-forgotten magics to all the shards and mingling them in unprecedented ways." I wouldn't care if they never released a planeshift guide for it. It is, by its nature, a D&D style kitchen sink fantasy. It has so many fun races! From Fey to Donkey-people it introduced some cool mechanics I could see them bring to life here!įinally, I cannot wait for them to release the Amonkhet one I know they are working on! It seems as though it is perfect for adventuring and it has the possibility for maybe some new races or classes that would be really cool!!!Īlara sounds like it would be really easy to slap together a pamphlet for.

One of the newest characters for it could slip into the ghost plane to kill them permanently!Īnother cool plane would be Lorwyn. That could be a really fun adventure setting. A similar one to ravnica just being very city based is the one for Fiore, it was from the supplemental set for Conspiracy and the city was upper and lower class, built around lies and espionage and reigning over the city as the new king/queen. I would love to have them bring to life Ravnica because it's my favorite plane and set. What other planes are you guys interested in seeing? These ones brought us some cool character races. Monstrous Compendium Volume One: Spelljammer Creatures
